As I didn’t feel I would be able to model quite as much as some of the other group members, I chose to model a small section and then mainly focus on the post production audio and video editing. The parts I chose to model were the base that the whole engine sat on and a side plate with lever and handle.
To create the base I started by creating a chamfer box in the top viewport. I then changed the fillet size until I had a good representation of the curve on the base of the engine. I then converted the chamfer box to an editable poly. Using polygon mode, I then selected the polygons on two opposite ends and deleted them to create straight, rather than curved, ends.
I then created a cylinder in the top viewport and used the scale tool to change one axis so the cylinder became oval. I then duplicated this and placed the two cylinders through the chamfer box and used the Boolean tool to remove these from the base. This then created two recesses where parts of the engine rotated into.
Next, I selected polygons on the underside of the chamfer box and removed them to get rid of the bottom half of the curve. I used the cap tool to create a cap over the parts I had removed. I then drew a thin box, the same size as the base, for the chamfer box to sit on. I then converted the box to an editable poly and attached it to the chamfer box to create one object.
I removed polygons on one end to create a recess where the main body of the engine sat. I placed small cylinders around the edge of the base and used the Boolean tool again to remove these cylinders to create holes for fixing points on the base.
Finally, I added two boxes near the back of the model for part of the engine to sit on and also created four triangles for supports on the bottom of the base.
Summary of Group Project
-
I feel I have worked hard on this group project to create accurately shaped
and sized components of the steam engine. When modelling my allocated parts
I f...
15 years ago
No comments:
Post a Comment