Tuesday, 20 October 2009

Into 3D Studio Max

The first stage in 3D Studio Max was to set up the reference plates to hold the images. This was done by drawing a plane into the viewport. A material was then created to hold the Photoshop file I had just created. When the material was placed onto the plane, the image didn’t fit exactly so a map modifier was used to adjust this. I used Bitmap fit to adjust the proportions of the image so it was no longer squashed onto the plane. I then adjusted the position of the image on the plane with the modifier so that the front image fitted centrally onto the plane.
To create the profile view plane, the first plane was cloned and then rotated 90 degrees so it was in the correct position. I then used the modifier again to adjust the image on the plane so that the profile image was on show. I had to flip the image to get the correct direction for the image.

To finish sorting out the reference planes, they needed to be frozen so when modelling, they were not accidently moved or changed in any way. The reference plates were all set and ready to start modelling!

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