I managed to finish this fairly quickly and finally had a full half face of quads all drawn in on 3D Studio Max. I then selected one of the quads and converted it to editable poly. I then attached all the other splines by going to the modify panel and clicking the Attach button. This then created the mesh for the face. I switched on Edged Faces for the viewport and was able to see all the quads clearly.
As the quads were still all separate, they needed to be fixed together before any further modelling could take place. This was done by selecting all of the vertexes and selecting the Weld option. This then bonded all of the quads together. Finally, I used the ‘Make Planar’ tool in the modify panel to align all the vertexes down the vertical centre. This would help later when mirroring the model.
The next step was to pull the vertexes forwards, using the side image as the reference to create the third dimension of the face. To start with, all the vertexes down the centre vertical were selected. I then used the move tool and in the Left viewport, pulled the vertexes out to meet the front of the image. I then took each individual vertex and lined it up with the edge of my face.
The next stage is to mirror the face and get the other half positioned.
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